Matte Painting - Rocky Path

Another personal Matte Painting I did on my free time.
For this one I decided to keep things even more simple and used only photo elements and a little bit of hand painting techniques. The main purpose of this project was to practice a Day for Night conversion and apply a mood based on night scenes of films like "The Hobbit" with very saturated blue light a the dominant environment light and little warm accents caused by the fire in the ground. 
I didn't have any intention of adding statues, but browsing my visual library, I found a cool statue with a nice rim light that I felt it would integrate really well. It did, and I kinda liked it so I started adding more and more!!

Below you can find the original plate I shot and some references I grabbed before starting the painting.

Original Plate

And here is the Breakdown:

Matte Painting Rocky Path from Pedro Colmenares on Vimeo.

I have more MP project started so as soon as I finish them I will post them.

Thanks for watching!


More Bots!

  About a year ago I was asked if I could work freelance on a robotic CG asset for a sci-fi short film. The model looked badass and it had a very elaborated rig which made possible to play with it and change it in several different poses.


My contribution to this cool buddy was to work on the textures and shaders based on provided pieces of concept art. I also render and comped a couple frames for my portfolio and for fun!

The best thing was that even though this project is done in a very amateur way (it's the director's side project that he is working on his spare time) and several different artists worked on this remotely from different places of the world, it felt somewhat more professional than most of the companies I worked on so far, and everything went nice and smooth.

The project is about to get done shortly, so I will post a link to the final film soon.


Matte Painting - Futuristic City

Here is one of my personal matte paintings I have managed to "finish" during my spare time.
I was planning to camera project the different layers, add a camera move and have animated elements to create an actual shot, but in the en decided to leave it as a simple still (lazy).

It was a fun project to work on. Below is a video showing the different layers and textures I used to finish the piece.

Matte Painting - Futuristic City from Pedro Colmenares on Vimeo.

More matte painting projects will come eventually.
I hope you like them!

Thanks for visiting.



Destroyed Bridge Matte Painting

Here is a breakdown of a Matte Painting I did after watching the movie "The Road"
It was mostly all done in Photoshop except for the main portion of the crumbled bridge, which was done in Maya and then painted over back in Photoshop.

And here is the breakdown.

Destroyed Bridge Matte painting from Pedro Colmenares on Vimeo.

I have some other Matte Painting ideas at a WIP stage right now but, hopefully, if I get some extra time I'll be able to finish them. So expect more of this coming out soon!

I hope you like them!



I just found this website where you can upload 3D models and publish them in a very interactive way!
Cool thing is that I can copy the embedded code to share it right here in my blog.
Here is a quick test:



I was able to finish this robot during my spare time. Rendered with Mental Ray. I brought the render into Photoshop to add some effects like smoke, lights, flares, grain... did some color grading and that kind of stuff.

Here are some utility passes I render for extra control in post. They come in handy for minor tweaks!

I had more robotic ideas for images like that and some of them are actually halfway done, but finally I decided to drop many heheh. Anyway, I might post another 3D robot sometime in the future!

Hope you like my work.
Thanks for coming by!


The Bots are coming!!

I had couple of weeks off and spent most of my free time preparing my next personal project.
Yes, it's going to be about robots!
The main goal for this project is to create several still images with some background plates I photographed and try to integrate some mechanical looking thing.
So it's all about integration: establish a nice lighting and try to create proper materials that seem to react correctly to the environment. But of course, I also work on other tasks like modeling and the final compositing and post effects which is always fun to do.

I have in mind 3 different models for the bots to work on, but so far this is all I got.

It's all pretty rough, straight snapshots from Maya's render viewport.
I'm not even worrying about calculating the shadows, AO or adding post effects. Just blocking the lights and checking how the CG looks against the plate.

I'll post the final renders and probably a "Making-off" about this project.
Let see how it comes...

Thanks for coming by!


FACP: Halo UNSC Falcon Project

Halo UNSC Falcon 3D Render from Pedro Colmenares on Vimeo.

Finally, I am done with this project. I was working on 2 shots for this one but I decided to drop one of them. It was taking too much time due to a tight schedule. But it's been a lot of fun to work on this and I am happy with the results.

Here I have almost every single breakdown of the shot, from the original plate till the final render:

And here is the Digital Matte Painting and a screen cap I did of the projection of it inside Nuke's 3D space.

I had professionals of the VFX industry giving me some very good feedback when I requested it and that really helped me a lot, so I really want to say thank you to all of them, I really appreciate it :)

Thanks very much for visiting my blog.
I hope you enjoyed this project as much as I did working on it.

New posts and projects coming soon!!